activity
{
	image "activity.bmp"
	description "An activity is a scripted scenario, that details the locomotives and rollingstock used in a map, the driver settings, commands and scripts. A train driver can undertake a sequence of planned moves – a scenario."
}
behavior
{
	image "behavior.bmp"
	description "A configurable behavior module that forms part of a session."
}
bogey
{
	image "bogey.bmp"
	description "Bogeys are locomotive or rolling stock wheel mechanisms, sometimes known as ‘Trucks’. This asset is for attachment to a traincar (locomotive or rollingstock) and can include animation and a shadow model. "
}
bridge
{
	image "bridge.bmp"
	description "Road or rail bridges, and similar assets, as variable length splines. The bridge kind may include initiator and terminator segments, and shadows. The height and gradient of the bridge spline may be varied in Surveyor."
}
double-track
{
	image "doubletrack.bmp"
	description "Track splines that may place two or more tracks as one model, by specifying the track spacings to be used."
}
tunnel
{
	image "tunnel.bmp"
	description "Road and rail tunnel variable length splines. It allows the spline to be placed below ground and usually requires an integrated initiator and termination mesh as a tunnel entrance."
}
buildable
{
	image "buildable.bmp"
	description "A variant of Kind Scenery, with similar attributes, but it allows attached track to be used as part of the model. It does not support processes, as used in a Kind Industry."
}
drivercharacter
{
	image "drivercharacter.bmp"
	description "The locomotive driver character, defining the picture icon that appears in Driver for the engine driver, and for the face on the driver in a locomotive."
}
drivercommand
{
	image "drivercommand.bmp"
	description "A command for the train driver to accomplish a specific task."
}
engine
{
	image "engine.bmp"
	description "An engine specification for locomotives and rollingstock, which defines the detailed  performance requirements, including throttle requirements, engine and braking performance."
}
enginesound
{
	image "enginesound.bmp"
	description "An engine sound specification, detailing the locomotive engine sound files, referenced by the enginesound tag in a traincar kind."
}
environment
{
	image "environment.bmp"
	description "Additional sky textures, specifying the normal, night and stormy sky images to be used in Trainz."
}
fixedtrack
{
	image "fixedtrack.bmp"
	description "A fixedtrack asset is likened to a model trains sectional track system. The models may be straight or curved and snap into position when moved onto another track in Surveyor."
}
groundtexture
{
	image "groundtexture.bmp"
	description "A ground texture is tiled in Surveyor to colour and cover the base grid. It can optionally reference a low polygon mesh and insert the mesh automatically as the ground is painted."
}
html-asset
{
	image "htmlasset.bmp"
	description "An html-asset example is the ingame tutorial. The config.txt file references one or more .html pages. The html-asset can be referenced from the scripts and from some of the Surveyor rules."
}
hornsound
{
	image "hornsound.bmp"
	description "A traincar horn sound, referenced by the hornsound tag in a traincar config file. It references the various sound file to be used."
}
industry
{
	image "industry.bmp"
	description "A scenery asset with product processing functionality. Industry assets interact with compatible rolling stock assets through their script file and asset triggers. An Industry asset supports product queues and attached track."
}
interior
{
	image "interior.bmp"
	description "A traincar interior asset. It allows the interior mesh model to be defined, and has attached levers and controls to operate a locomotive in cab model. It also creates an interior for rolling stock."
}
library
{
	image "library.bmp"
	description "Coded modules that interact with other coded modules."
}
map
{
	image "map.bmp"
	description "A map is a created route with placed track and scenery assets. This Kind creates a basic map."
}
mesh
{
	image "mesh.bmp"
	description "A mesh that is never referenced through Surveyor panels, but referenced from another asset. It could be referenced through the preview-mesh-kuid tag or as a kind attachment effect,  like the red arrows used on fixed track assets."
}
mocrossing
{
	image "mocrossing.bmp"
	description "Combined rail and road crossings, that reacts to trains or script control. It allows animation, special lighting effects and attachment points for rail track and roads."
}
mojunction
{
	image "mojunction.bmp"
	description "Junction control levers, which are attached to track junctions, include sound, and may be offset a specified distance from the track. They can be used to replace the default junction lever. "
}
mosignal
{
	image "mosignal.bmp"
	description "A train signal with lights (coronas). It specifies the aspects the signal is capable of displaying, the light points activated when each state is displayed, and the corona details. The signal may be offset a specified distance from the track."
}
mospeedBoard
{
	image "mospeedboard.bmp"
	description "A Speed limit sign for Trains. It displays the maximum limit (sign texture made by the creator) and the sign may be offset a specified distance from the track. The limit to control train speed is specified in the asset in metres per second."
}
turnTable
{
	image "turntable.bmp"
	description "A turntable asset for moving or rotating traincars, specifying the static and moving part of the turntable. Animated rotation (turntable) and lateral translation (transfer table) assets are supported."
}
paintshed-template
{
	image "paintshedtemplate.bmp"
	description "A template for particular locomotives and rolling stock, that may be used in the integrated Paintshed utility. The template may be painted in different colour schemes. "
}
paintshed-skin
{
	image "paintshedskin.bmp"
	description "A reskin texture for a locomotive or rolling stock asset."
}
pantograph
{
	image "pantograph.bmp"
	description "The animated mechanisms on the roof of electric locomotives that conducts electricity from the catenary (wires) above. It is referenced by the pantograph tag in a traincar config file."
}
product
{
	image "product.bmp"
	description "An individual product (commodity) that Trainz compatible rolling stock and industry assets are able to process.  It specifies the type, unit of measurement and the picture icon that displays the product in the simulator. Produce and materials are product examples."
}
product-category
{
	image "productcategory.bmp"
	description "A category class of products (commodities) that Trainz compatible rolling stock and industry assets are able to process.  It specifies the type, unit of measurement and the picture icon that displays the category on Surveyor or Driver. Bulk, liquid, passengers and containers are product category examples."
}
profile
{
	image "profile.bmp"
	description "A Profile is known as a Session in Trainz. This kind creates a session defining a single route with different consists, starting points, and industry outputs. Different sets of trains may be used in each different session."
}
region
{
	image "region.bmp"
	description "A region is chosen in Surveyor to create a new map or route. This Kind creates a new region in addition to the in-built regions such as Australia or USA for example. The region can define geographical location, road traffic and weather conditions. "
}
scenery
{
	image "scenery.bmp"
	description "A basic scenery asset, that supports night lighting, smoke (particle) effects, sound and animation. It is height adjustable and forms the majority of map objects used."
}
scenery-trackside
{
	image "scenerytrackside.bmp"
	description "A special scenery asset, attached to rail track, with the offset distance from the track specified in the asset. Examples could include a signal box, or dummy track sign or track object."
}
steam-engine
{
	image "steamengine.bmp"
	description "The special engine specification for steam locomotives, which defines the detailed  performance requirements, including throttle requirements, engine and braking performance, boiler capacity and steam attributes."
}
texture
{
	image "texture.bmp"
	description "A simple texture as an asset that can be referenced from another asset for example, a custom corona, by reference to its kuid."
}
texture-group
{
	image "texturegroup.bmp"
	description "Defines a group of textures as an asset that can be referenced from another asset or scripting."
}
track
{
	image "track.bmp"
	description "Variable length spline based track, roads, and other scenery items. It may include initiator and terminator segments, and is height adjustable. Other examples include fences, power lines and hedges."
}
chunky-track
{
	image "chunkytrack.bmp"
	description "Track and rails for Trains (the common flexi-track), by defining the cross section shape and properties of the track. It uses a texture file but does not require a 3dsmax or gmax mesh model."
}
mesh-reducing-track
{
	image "meshreducingtrack.bmp"
	description "A track mesh that uses longer segments for straight track sections, and shorter sections on curves.  May be used to create assets such as track, walls and hedges for example."
}
tracksound
{
	image "tracksound.bmp"
	description "A sound asset that is referenced by track or bogeys to play a different  sound from the default track/train sound, for example, when a train travels over a bridge or through a tunnel."
}
traincar
{
	image "traincar.bmp"
	description "A locomotive or rolling stock item. It specifies the dependant assets (bogey, engine sound, engine specification, pantograph and interior), to make a complete traincar asset."
}
water2
{
	image "water2.bmp"
	description "Different animated water texture assets, as an alternative to the default water textures. "
}